This is what makes the Version Checker mod so useful. It can be a bit much to manage all these updates, especially given how the game isn’t yet available through Steam, or some other platform that auto-manages updates.
On top of this, the mods themselves also receive frequent updates, often to adapt to the game’s ongoing evolution. What this means, of course, is that frequent updates are being released. Such is the case with Starsector, which is still in the alpha stage. It’s increasingly common, nowadays, for games to be widely available while still in development. However, if you’d prefer to keep doing the saving yourself, you can also choose to simply let to mod notify you when you haven’t saved in a while. The Autosave mod, as the name implies, applies an autosave feature to the game. It’s not something you might notice at first, but it can prove tremendously annoying if you realize, after a battle that hasn’t gone your way, that you haven’t saved in a while. If anything about Starsector can be called controversial, it’s the fact that, as of yet, it doesn’t have an autosave feature. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. It can be brought up through a simple Ctrl+backspace command. Console CommandsĪnother useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector.
You’ll want to install this one first before starting on anything else. It’s the foundation mod – the one that’s required for many other mods.Īnd if you have a mind for creating your own mods, this is generally agreed to be the easiest mod to do it through. LazyLibĪny widely-modded game has at least one mod like LazyLib. The mod also adds in a midline faction that is high-tech and cruiser centric.īut that’s not all! This mod will add in quality and slightly comedic content to spice up the game a little, including funny ship names, space magic, and extensive campaign content. The Dassault Mikoyan Engineering mod adds over 40 ships and over 70 weapons to the game. If the Nexerelin mod wasn’t enough, how about a mod that adds a wide array of weapons and ships to Starsector? However, this does not apply to ship maintenance costs! This mod helps to cut down how much you need for maintenance overall, which can speed up the process of what can be fixed and when. The No Maintenance Costs mod is as it says and simply deletes the cost of maintaining your gear in-game. This is a straightforward mod to have in your game file.
These ships are also good for tank-heavy warfare, as they can easily take out enemies with their long-range artillery. The ships may be slow, but they are dependable and offer a strong industrial base. If you enjoy using energy weapons, this is the faction for you. The Outer Rim Alliance is a high-tech faction that strictly uses broadside ships. Looking for a new faction to add to your Starsector game file? Mine planets, pay tributes, and witness remnant raids and fleet events, too! You can also start out in a randomly generated sector and with a nice range of factions and ships. With the Nexerelin mod, factions can wage war with each other, alliances can be formed, and there are more tasks to do and more events to see.
Ready for a complete overhaul in Starsector? The Nexerelin mod provides an extensive number of changes to gameplay, including faction diplomacy, warfare, and other enhancements. This mod will also alter user interface elements throughout the game. You can also enjoy a customizable missile AI script, a projectile script, and a vectoring script. The new features include a cross-mod mechanic for weapons, smoother animations, convincing punctual beams, a targeting system, and more. This mod includes 10 additional features and three loose scripts.
MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community.